Devlog No. 2: Final Changes


Codex Perplex was launched about a month ago, and I have been learning a lot about the business of making games. I got more feedback from watching others play it, and I decided to make a few changes. The following are the final changes I will make to this project.

- I made the playing instructions a lot more clearer. I realized that most the players were unsure about the controls. Instead of having arrows show which directions the player can go I decided to have wording to indicate them.

- To complete the entire game, the players will have to rely on knowing how they solved previous puzzles. That is why  I made minor level design changes in the first two  puzzles, so that the players will have clear knowledge before tackling more complex situations later on in the game.

 

Files

Codex Perplex.zip 44 MB
Nov 14, 2018

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