Devlog No. 2: Final Changes
Codex Perplex was launched about a month ago, and I have been learning a lot about the business of making games. I got more feedback from watching others play it, and I decided to make a few changes. The following are the final changes I will make to this project.
- I made the playing instructions a lot more clearer. I realized that most the players were unsure about the controls. Instead of having arrows show which directions the player can go I decided to have wording to indicate them.
- To complete the entire game, the players will have to rely on knowing how they solved previous puzzles. That is why I made minor level design changes in the first two puzzles, so that the players will have clear knowledge before tackling more complex situations later on in the game.
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Get Codex Perplex
Codex Perplex
Jump, slide and hit switches to open doors and avoid hazards. Will you be able to complete the Codex?
Status | Released |
Author | kgomotso |
Genre | Puzzle |
Tags | 3D Platformer, Casual, Colorful, godot-engine, Puzzle-Platformer |
More posts
- Level complete and pause screens fixedOct 12, 2018
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